<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>TROK ENGINE Devlog - itch.io</title><link>https://maxtrokaygmailcom.itch.io/trok-engine</link><description>Build story-driven 2D games: dialogue, exploration, inventory and custom interfaces. Free early access for Windows.</description><item><guid>https://maxtrokaygmailcom.itch.io/trok-engine/devlog/1713517/light-guides-the-story-scene-lighting-in-trok-engine</guid><title>Light guides the story: scene lighting in TROK ENGINE</title><link>https://maxtrokaygmailcom.itch.io/trok-engine/devlog/1713517/light-guides-the-story-scene-lighting-in-trok-engine</link><pubDate>Sun, 18 Oct 2026 16:21:02 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMxMDA2MDczLmpwZw==/400x224%23c/9gim2W.jpg"/><p>What should the player notice first: an open logbook, the window, or a warning light above the door? In this lighthouse room, light draws attention to each in turn. The background stays the same. Give...</p>]]></description></item><item><guid>https://maxtrokaygmailcom.itch.io/trok-engine/devlog/1711468/one-background-a-living-scene-camera-and-rain-in-trok-engine</guid><title>One background. A living scene: camera and rain in TROK ENGINE</title><link>https://maxtrokaygmailcom.itch.io/trok-engine/devlog/1711468/one-background-a-living-scene-camera-and-rain-in-trok-engine</link><pubDate>Fri, 16 Oct 2026 22:35:43 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwOTY2NDg4LmpwZw==/400x224%23c/ooJ%2Fhp.jpg"/><p>A scene does not always need another background to change its mood. Sometimes it just needs a different frame. Start with the whole street. Move closer to the person at the cafe door. Hold for a momen...</p>]]></description></item><item><guid>https://maxtrokaygmailcom.itch.io/trok-engine/devlog/1709522/beyond-dialogue-a-playable-investigation-sample-for-trok-engine</guid><title>Beyond dialogue: a playable investigation sample for TROK ENGINE</title><link>https://maxtrokaygmailcom.itch.io/trok-engine/devlog/1709522/beyond-dialogue-a-playable-investigation-sample-for-trok-engine</link><pubDate>Thu, 15 Oct 2026 21:54:47 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwOTI1ODkyLmpwZw==/400x224%23c/uv%2Bczr.jpg"/><p>A found object should do more than display a description. It should change what the player can ask, what they know, or where the story can go. That is the connection I wanted to show in The Last Entry...</p>]]></description></item><item><guid>https://maxtrokaygmailcom.itch.io/trok-engine/devlog/1703535/trok-engine-0581-your-first-playable-scene-guided-step-by-step</guid><title>TROK ENGINE 0.58.1: Your first playable scene, guided step by step</title><link>https://maxtrokaygmailcom.itch.io/trok-engine/devlog/1703535/trok-engine-0581-your-first-playable-scene-guided-step-by-step</link><pubDate>Mon, 12 Oct 2026 10:29:41 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwNzkyODIyLmpwZw==/400x224%23c/5D7QQw.jpg"/><p>TROK ENGINE 0.58.1 is now available for Windows. This update is about the first few minutes with TROK ENGINE: knowing where to click, making something of your own, and seeing it work. I started buildi...</p>]]></description></item><item><guid>https://maxtrokaygmailcom.itch.io/trok-engine/devlog/1702780/trok-engine-is-on-itchio-why-i-built-it-and-what-you-can-create-in-058</guid><title>TROK ENGINE is on itch.io: why I built it, and what you can create in 0.58</title><link>https://maxtrokaygmailcom.itch.io/trok-engine/devlog/1702780/trok-engine-is-on-itchio-why-i-built-it-and-what-you-can-create-in-058</link><pubDate>Sun, 11 Oct 2026 21:39:02 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwNzkzNzU5LnBuZw==/400x224%23c/fs1PUe.png"/><p>TROK ENGINE 0.58.0 is now available on itch.io for Windows x64. This is the first public itch.io release, and I&#039;d like to explain why I&#039;m making it and what you can try today. I wanted to make a game,...</p>]]></description></item></channel></rss>