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Devlog
TROK ENGINE 0.60 is out: your game, your menus
October 20, 2026
by
TROK ENGINE
TROK ENGINE 0.60 is out! This update expands the interface composer to four more screens: the main menu, pause menu, saves and dialogue history. Your game can now keep its identity from the first butt...
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Light guides the story: scene lighting in TROK ENGINE
October 18, 2026
by
TROK ENGINE
What should the player notice first: an open logbook, the window, or a warning light above the door? In this lighthouse room, light draws attention to each in turn. The background stays the same. Give...
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One background. A living scene: camera and rain in TROK ENGINE
October 16, 2026
by
TROK ENGINE
#camera
A scene does not always need another background to change its mood. Sometimes it just needs a different frame. Start with the whole street. Move closer to the person at the cafe door. Hold for a momen...
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Beyond dialogue: a playable investigation sample for TROK ENGINE
October 15, 2026
by
TROK ENGINE
#investigation
A found object should do more than display a description. It should change what the player can ask, what they know, or where the story can go. That is the connection I wanted to show in The Last Entry...
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TROK ENGINE 0.58.1: Your first playable scene, guided step by step
October 12, 2026
by
TROK ENGINE
1
#update
TROK ENGINE 0.58.1 is now available for Windows. This update is about the first few minutes with TROK ENGINE: knowing where to click, making something of your own, and seeing it work. I started buildi...
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TROK ENGINE is on itch.io: why I built it, and what you can create in 0.58
October 11, 2026
by
TROK ENGINE
1
#launch
TROK ENGINE 0.58.0 is now available on itch.io for Windows x64. This is the first public itch.io release, and I'd like to explain why I'm making it and what you can try today. I wanted to make a game,...
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